A C++ phonebook application is a simple program that allows users to store, retrieve, update, and delete contact information such as names, phone numbers, and addresses. The main purpose of this project is to provide hands-on experience with file handling, arrays or vectors, and basic CRUD (Create, Read, Update, Delete) operations in C++.
The project can be structured as follows:
The Contact class stores the data for each contact. It includes member variables for the contact's name, phone number, and address, as well as getter and setter functions.
class Contact {
private:
std::string name;
std::string phone;
std::string address;
public:
// Constructor to initialize contact details
Contact(std::string name, std::string phone, std::string address)
: name(name), phone(phone), address(address) {}
// Getters and setters
std::string getName() { return name; }
std::string getPhone() { return phone; }
std::string getAddress() { return address; }
void setName(std::string name) { this->name = name; }
void setPhone(std::string phone) { this->phone = phone; }
void setAddress(std::string address) { this->address = address; }
// Function to display contact information
void display() {
std::cout << "Name: " << name << "\nPhone: " << phone << "\nAddress: " << address << std::endl;
}
};
The phonebook application must store the contact data in a file. You can use file handling functions in C++ such as ofstream for writing and ifstream for reading files. Contacts will be read from and written to a text file or binary file.
#include
void writeToFile(std::vector& contacts) {
std::ofstream file("phonebook.txt");
for (const auto& contact : contacts) {
file << contact.getName() << "\n";
file << contact.getPhone() << "\n";
file << contact.getAddress() << "\n";
}
file.close();
}
#include
#include
void readFromFile(std::vector& contacts) {
std::ifstream file("phonebook.txt");
std::string name, phone, address;
while (std::getline(file, name) && std::getline(file, phone) && std::getline(file, address)) {
contacts.push_back(Contact(name, phone, address));
}
file.close();
}
The application will present a menu to the user, allowing them to select an action. This can be implemented using a simple loop with switch or if statements to handle user input.
#include
#include
void displayMenu() {
std::cout << "1. Add Contact\n";
std::cout << "2. Display Contacts\n";
std::cout << "3. Search Contact\n";
std::cout << "4. Update Contact\n";
std::cout << "5. Delete Contact\n";
std::cout << "6. Exit\n";
}
int main() {
std::vector contacts;
int choice;
while (true) {
displayMenu();
std::cin >> choice;
switch (choice) {
case 1:
// Add a new contact
break;
case 2:
// Display all contacts
break;
case 3:
// Search a contact by name
break;
case 4:
// Update a contact's information
break;
case 5:
// Delete a contact
break;
case 6:
std::cout << "Exiting the program...\n";
return 0;
default:
std::cout << "Invalid option. Try again.\n";
break;
}
}
return 0;
}
To add a contact, prompt the user for input, create a new Contact object, and add it to the list of contacts.
void addContact(std::vector& contacts) {
std::string name, phone, address;
std::cout << "Enter name: ";
std::cin.ignore();
std::getline(std::cin, name);
std::cout << "Enter phone number: ";
std::getline(std::cin, phone);
std::cout << "Enter address: ";
std::getline(std::cin, address);
contacts.push_back(Contact(name, phone, address));
}
To update a contact, prompt the user for the contact’s name, locate the contact in the list, and update the information as needed.
void updateContact(std::vector& contacts) {
std::string name;
std::cout << "Enter the name of the contact to update: ";
std::cin.ignore();
std::getline(std::cin, name);
for (auto& contact : contacts) {
if (contact.getName() == name) {
std::string phone, address;
std::cout << "Enter new phone number: ";
std::getline(std::cin, phone);
std::cout << "Enter new address: ";
std::getline(std::cin, address);
contact.setPhone(phone);
contact.setAddress(address);
std::cout << "Contact updated successfully.\n";
return;
}
}
std::cout << "Contact not found.\n";
}
The C++ Phonebook Application project is a great way to practice file handling, object-oriented programming (OOP), and basic CRUD operations. By developing this application, you will enhance your understanding of C++ programming, data structures, and file management.
A C++ phonebook application is a simple program that allows users to store, retrieve, update, and delete contact information such as names, phone numbers, and addresses. The main purpose of this project is to provide hands-on experience with file handling, arrays or vectors, and basic CRUD (Create, Read, Update, Delete) operations in C++.
The project can be structured as follows:
The Contact class stores the data for each contact. It includes member variables for the contact's name, phone number, and address, as well as getter and setter functions.
class Contact { private: std::string name; std::string phone; std::string address; public: // Constructor to initialize contact details Contact(std::string name, std::string phone, std::string address) : name(name), phone(phone), address(address) {} // Getters and setters std::string getName() { return name; } std::string getPhone() { return phone; } std::string getAddress() { return address; } void setName(std::string name) { this->name = name; } void setPhone(std::string phone) { this->phone = phone; } void setAddress(std::string address) { this->address = address; } // Function to display contact information void display() { std::cout << "Name: " << name << "\nPhone: " << phone << "\nAddress: " << address << std::endl; } };
The phonebook application must store the contact data in a file. You can use file handling functions in C++ such as ofstream for writing and ifstream for reading files. Contacts will be read from and written to a text file or binary file.
#include
void writeToFile(std::vector & contacts) { std::ofstream file("phonebook.txt"); for (const auto& contact : contacts) { file << contact.getName() << "\n"; file << contact.getPhone() << "\n"; file << contact.getAddress() << "\n"; } file.close(); }
#include
#include void readFromFile(std::vector & contacts) { std::ifstream file("phonebook.txt"); std::string name, phone, address; while (std::getline(file, name) && std::getline(file, phone) && std::getline(file, address)) { contacts.push_back(Contact(name, phone, address)); } file.close(); }
The application will present a menu to the user, allowing them to select an action. This can be implemented using a simple loop with switch or if statements to handle user input.
#include
#include void displayMenu() { std::cout << "1. Add Contact\n"; std::cout << "2. Display Contacts\n"; std::cout << "3. Search Contact\n"; std::cout << "4. Update Contact\n"; std::cout << "5. Delete Contact\n"; std::cout << "6. Exit\n"; } int main() { std::vector contacts; int choice; while (true) { displayMenu(); std::cin >> choice; switch (choice) { case 1: // Add a new contact break; case 2: // Display all contacts break; case 3: // Search a contact by name break; case 4: // Update a contact's information break; case 5: // Delete a contact break; case 6: std::cout << "Exiting the program...\n"; return 0; default: std::cout << "Invalid option. Try again.\n"; break; } } return 0; }
To add a contact, prompt the user for input, create a new Contact object, and add it to the list of contacts.
void addContact(std::vector
& contacts) { std::string name, phone, address; std::cout << "Enter name: "; std::cin.ignore(); std::getline(std::cin, name); std::cout << "Enter phone number: "; std::getline(std::cin, phone); std::cout << "Enter address: "; std::getline(std::cin, address); contacts.push_back(Contact(name, phone, address)); }
To update a contact, prompt the user for the contact’s name, locate the contact in the list, and update the information as needed.
void updateContact(std::vector
& contacts) { std::string name; std::cout << "Enter the name of the contact to update: "; std::cin.ignore(); std::getline(std::cin, name); for (auto& contact : contacts) { if (contact.getName() == name) { std::string phone, address; std::cout << "Enter new phone number: "; std::getline(std::cin, phone); std::cout << "Enter new address: "; std::getline(std::cin, address); contact.setPhone(phone); contact.setAddress(address); std::cout << "Contact updated successfully.\n"; return; } } std::cout << "Contact not found.\n"; }
The C++ Phonebook Application project is a great way to practice file handling, object-oriented programming (OOP), and basic CRUD operations. By developing this application, you will enhance your understanding of C++ programming, data structures, and file management.
A void pointer is a special type of pointer that can point to any data type, making it versatile for generic data handling.
Dynamic memory allocation in C++ refers to allocating memory at runtime using operators like new and delete, providing flexibility in memory management.
Templates in C++ allow functions and classes to operate with generic types, enabling code reusability and type safety.
Iterators are objects that allow traversal through the elements of a container in the STL, providing a uniform way to access elements.
C++ is an object-oriented programming language that extends C by adding features like classes, inheritance, and polymorphism. Unlike C, which is procedural, C++ supports both procedural and object-oriented paradigms.
An array in C++ is declared by specifying the type of its elements followed by the array name and size in square brackets, e.g., int arr[10];.
The new operator allocates memory dynamically on the heap, while the delete operator deallocates memory, preventing memory leaks.
Type casting in C++ is the process of converting a variable from one data type to another, either implicitly or explicitly.
Inheritance is a feature in C++ where a new class (derived class) acquires properties and behaviors (methods) from an existing class (base class).
Operator overloading enables the redefinition of the way operators work for user-defined types, allowing operators to be used with objects of those types.
Function overloading allows multiple functions with the same name but different parameters to coexist in a C++ program, enabling more intuitive function calls.
In C++, a class is declared using the class keyword, followed by the class name and a pair of curly braces containing member variables and functions.
No, a C++ program cannot execute without a main() function, as it is the designated entry point for program execution.
Vectors are dynamic arrays provided by the STL in C++ that can grow or shrink in size during program execution.
A namespace in C++ is a declarative region that provides a scope to the identifiers (names of types, functions, variables) to avoid name conflicts.
The primary difference is that members of a struct are public by default, whereas members of a class are private by default.
The const keyword in C++ is used to define constants, indicating that the value of a variable cannot be changed after initialization.
Exception handling in C++ is a mechanism to handle runtime errors using try, catch, and throw blocks, allowing a program to continue execution after an error.
The STL is a collection of template classes and functions in C++ that provide general-purpose algorithms and data structures like vectors, lists, and maps.
A reference in C++ is an alias for another variable, whereas a pointer holds the memory address of a variable. References cannot be null and must be initialized upon declaration.
Pointers in C++ are variables that store memory addresses of other variables. They allow for dynamic memory allocation and efficient array handling.
Polymorphism allows objects of different classes to be treated as objects of a common base class, enabling a single function or operator to work in different ways.
Constructors are special member functions that initialize objects when they are created. Destructors are called when objects are destroyed, used to release resources.
These access specifiers define the accessibility of class members. Public members are accessible from outside the class, private members are not, and protected members are accessible within the class and by derived classes.
The main() function serves as the entry point for a C++ program. It is where the execution starts and ends.
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